

export class EventName {
    static SELECT_COLUMN: string = 'dressingroom_select_column'
    static SELECT_CLOTHE: string = 'dressingroom_select_clothe'
    static SELECT_DECORATION_ITEM: string = 'decoration_select_item'

    static SELECT_LIGHT: string = 'dressingroom_select_light'
    static SELECT_TOY: string = 'dressingroom_select_toy'


    static UPDATE_COOKIE_STEP: string = 'update_cookie_step'

    static SELECT_SNOW: string = 'snowman_select_snow'

    static UPDATE_SLEEP_STEP: string = 'update_sleep_step'

    static LOAD_FINISH: string = 'load_finish'

    static CHANGE_LEVEL: string = 'change_level'

    static CHANGE_FACE_TYPE: string = 'change_face_type'

    static EATING_FINISH: string = 'eating_finish'

    static BROKEN_SHELL: string = 'broken_shell'

    static UPDATE_PLAYER_STATE: string = 'update_player_state'

    static UPDATE_COIN: string = 'update_coin'

    static ADD_COIN: string = 'add_coin'

    static CHANGE_PLAYER_ACTION: string = 'change_player_action'

    static CHANGE_GAME_TIP: string = 'change_game_tip'

    static CLOSE_GAME_TIP: string = 'close_game_tip'
    static OPEN_GAME_TIP: string = 'open_game_tip'

    static UPDATE_LOADING_PERCENT: string = 'update_loading_percent'

    static SORT_AD_DATA: string = 'SORT_AD_DATA'

    static ZS_DATA: string = 'ZS_DATA'

    static UPDATE_CLICK_NUM: string = 'UPDATE_CLICK_NUM'

    static BANNER_HIDE: string = 'BANNER_HIDE'

    static BANNER_SHOW: string = 'BANNER_SHOW'
}


export enum ClotheType {
    CLOTHE = 1,
    SKIRT,
    DRESS,
    MASK,
    BIB,
    HAT,
    EYE,
}

export let decorationList: number[] = [0, 1, 2, 3, 0, 1, 2, 3, 4]

export class ItemID {
    static COIN: number = 10001;
    static AD: number = 10002;
}
export class ItemType {
    static CURRENCY: number = 10;
    static LIGHT: number = 50;
    static TREE_TOY: number = 51;
}

//大厅墙壁图片数据存档名称
export let LIVING_IMG_NAME: string = 'livingTextureV2.txt'
//小游戏填色数据存档名称
export let fillColorName: string = 'fillColorName'
//小游戏地图数据存档名称
export let paintColorName: string = 'paintColorName'

//场景名称
export class SceneName {
    static LOBBY: string = 'Lobby'
    static LOGIN: string = 'Login'
    static COOKIE: string = 'Cookie'
    static OUTDOOR: string = 'OutDoor'
    static FILL_COLOR: string = 'FillColor'
}
//行动类型
export enum ActionType {
    CHANGE_FACE,
    JUMP,
    BLINK_EYE,
    SHAKE_HEAD,
    CHANGE_LEVEL,
    SLEEP,
    AWAKE,
    SHOW_LEG,
    EATING,
}
//表情类型
export enum FaceType {
    OPEN_SMILE,
    EATTING,
    DROOLING,//流口水
    SMILE,//微笑
    SURPRISED,//惊讶
}
//宠物的状态类型
// export enum PlayerState {
//     TOLET,
//     WASH,
//     EATING,
//     SLEEP,
//     GAME,

// }
//宠物的状态类型
export enum PlayerStateID {
    TOLET = 1,
    WASH,
    EATING,
    SLEEP,
    GAME,

}

export let MAX_STATE_NUM: number = 300;//5分钟

export class GameText {
    // static ITEM_TOAST: string = '宠物到达%{num}岁开启！'
    static ITEM_TOAST: string = '未到达足够岁数'
    static NO_GOLD: string = '金币不足！'
    static BUY_GOLD: string = '观看视频广告可获得200金币'
}

export class InitValue {
    static shareNum: number = 50;//分享每次奖励金币数量
    static AD_BUY_GOLD: number = 200;
    static CRAZY_REWARD_NUM: number = 200;
    static START_VIDEE_REWARD: number = 200;
}